cue file, Mednafen will refuse to play it properly. Despite this, even when loading from the. This is likely related to the cause of the Mednafen issues, as the resulting issies are identical. * Has emulation issues in Mednafen that cause it to crash whenever gameplay or the demo mode is entered, also stops the title screen music from playing. * The options menu in the inventory only allows the player to quit the game, rather than allowing the player to change the sound and screen options. For most items this is a rotating 3D model. When picking up an item, an icon of that icon appears in the bottom right corner of the screen. * Upon death, it immediately quits out to the main menu. Tomb Raider III: Adventures of Lara Croft (prototype) Item Preview 00preview.jpg. Several items appear to have particularly strangely or glitchy models. For most items this is a rotating 3D model, though for guns, a slightly strange looking 2D sprite of that gun appears instead. * When picking up an item, an icon of that icon appears in the bottom right corner of the screen. * Controls seem to differ a bit from the final, with the R2 button making Lara crouch instead of the L2 button. Loading bars are missing on loading screens, in this version. ** The pre-level loading screen is very different to the final. ** The file for the level identifies it as "AREA51", too. ** The player begins in the same room they do in High Security Compound in the final, but the rest of the level appears to be a match for the level "Area 51" instead - the difference is immediately noticeable upon leaving the room. ** The level starts with High Security Compound's intro cutscene. * Selecting "New Game" starts the game in a level that appears to be a mix between High Security Compound and Area 51 - this is the only level that is playable in this version. * There is no "Load Game" option, only "New Game". * There is no "Lara's Home" option on the title screen, nor is there a controller options menu. ** There are three autodemos that can play, and they all appear to be from the one level that is playable in this version. * If left too long on the title screen the screen will fade to black and enter an autodemo. * The title screen has a different background image (which is very similar in appearance to the introductory image during the startup sequence, minus the copyright text). The EIDOS logo animation in the startup sequence is not present, nor is the introductory FMV animation for the game. * The game starts with an image of Lara Croft with a copyright notice at the bottom. * An NTSC-U build dated two months before the final.